Retro, as a gaming term, gets tossed around pretty loosely. For some, it refers to the days of pixels. For others, a set amount of time denotes when "retro" takes a game or console into its embrace much like your teenage year favorite songs playing on classic rock stations. Ratnado and SqatCobblr talk about what retro is and what they believe it is not.
The Rat and the Cobblr return once again. This week, the pair discuss what makes something retro. While Sqat feels that there are very clear rules that can be used to tell what is and isn't retro, Ratnado is unsure of what exactly makes something retro: aesthetic, age, technological relevance. Springing from a discussion in a Twitch chat, the two work through what feels right and different eras of gaming.